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Fighting handbook

Posted: July 12, 2007 03:30 pm  
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Vaizard
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Joined: February 27, 2007
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Posts: 8068




SE and SD:


SE is how much Spirit Energy you have to use for an attack, it takes away from your Spirit Energy whenever you use it (of course). SD stands for Self Damage, instead of taking away from your Life Force, it takes away your Life.

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Items/Weapons:

Powering up is befor attacking, you can use some items/skills but if it says you have to pay for it, you still pay. When you power up it does not count as your attack (but you may only use as many items/skills equal to how many attack slots you have). You also must state that you have passive items (passive items don't take an attack slot to use).

Items may be used during battle, but they take up attack slots.

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Turn Order:


All fighting is turn based. When a fight starts the turn order must be placed. If someone joins in the middle of the fight the new turn order must be stated.

Example:
2 people an 2 hollows (it doesn't always go in the same order)
Order: Person 1, Monster 1, Peorson 2, Monster 2

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Capturing:


When you capture an opponent they can not attack for {number of turns stated} unless you can block it. (Capturing is the same thing as stunning/confusing/paralizing)

Example:

Person 1:
Stun (5 MP) Captures opponent 1 turn

Person 2:
*Captured*

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Burning:

Burning is just continual damage like this.

Burn (100 LF) Burns opponent for 2 turns

It just means that the opponent takes 50 damage for however many turns.

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Avoiding, Blocking, and Interrupting:


There are certain attacks that either avoid, block, or interrupt attacks.

Blocking - When you block an attack it is canceled out.

Avoiding - Avoiding is basically the same as blocking.

Interrupting - When you interrupt, you hit the opponent and cancel out there attack, usually it also does damage.


You can not block or avoid items or attacks like healing attacks. Some attacks say can't avoid, can't block, can't interrupt, can't block/avoid/interrupt, or any combination of those. This means that the attack can't be avoided, blocked, or interrupted depending on what it says. I'll give an example of how this works(these are not real attacks).

Opponent 1:

Attack 1 (10 MP) 10 damage, can't block/avoid

Opponent 2:

Block (5 MP) Blocks an attack

That would not work and you would have to redo your attack. BUT, if you were to do this instead-


Jab (0 MP) Interrupts an opponents attack


-it would cancel out the first attack. You Must say what you are blocking, avoiding, or interrupting


Here is another thing to it. Look at the example.


Opponent 1:

Attack 1 (10 MP) 10 damage, can't block

Attack 2 (10 MP) 15 damage, can't avoid

Opponent 2:

Super Avoid (5 MP) Avoids all attacks


That would only avoid the first attack, but the first opponent would also have a chance to do this


Opponent 1:

Jab (5 MP) 10 damage, interrupts an attack-- on super avoid


That would cancel out the avoid + all of the 3 attacks would hit, unless someone avoided, blocked, or interrupted the interrupter.

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Attacks:

Everyone starts out with 1 attack, but as they get more kills they get more attacks. The max # of attacks is what ever your race says it's max # of attacks are


sorry if i made any of this confusing, tell me if you don't understand


--------------------
play with fire and your gonna get burned
http://ichigosaves.18.forumer.com/index.php?showtopic=1292


user posted image user posted image
hollows vanquished by me and Sozukimaru:
223 of em'....
3 shinigami
1 human
Kills as a Vaizard:
none...yet

misc items:
Shiny pink shades (qty 1)
sign of friendship from rainy
Kongos' (qty 1)
sign of friendship from Sanji
 
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